PharmaSync

How can we improve the in-store experience for elderly individuals in large Australian pharmacies, with a focus on inclusivity and accessibility?

My Role

Team Lead

UI/UX Designer

UX Researcher

Skills

User research

UI/UX design

Research analysis

Tools

Figma

Otter

Duration

12 Weeks

PharmaSync

How can we improve the in-store experience for elderly individuals in large Australian pharmacies, with a focus on inclusivity and accessibility?

My Role

Team Lead

UI/UX Designer

UX Researcher

Skills

User research

UI/UX design

Research analysis

Tools

Figma

Otter

Duration

12 Weeks

PharmaSync

How can we improve the in-store experience for elderly individuals in large Australian pharmacies, with a focus on inclusivity and accessibility?

My Role

Team Lead

UI/UX Designer

UX Researcher

Skills

User research

UI/UX design

Research analysis

Tools

Figma

Otter

Duration

12 Weeks

Project Overview

Much of the shopping experiences nowadays are focused on engaging young, tech-savvy shoppers. However, in a world where technology is advancing rapidly, older generations have been left behind to simply accept these changes. Our project aims to bridge this gap by creating solutions that make pharmacy services more inclusive and accessible for the elderly, without stripping away their autonomy.

"Ageing is not lost youth but a new stage of opportunity and strength."


— Betty Friedan, co-founder of National Organisation for Women

Objectives

Objectives

01

01

Understand elderly individuals' experiences.


Conduct UX & service design research to gain insights into their experiences when shopping for medications.

02

02

Identify user aspirations for inclusivity.


Explore the needs, aspirations, and challenges of elderly individuals in accessing and navigating pharmacy services.

03

03

Integrate ethical and sustainable practices.


Ensure that data collection and research processes prioritise the well-being of elderly users and society.

04

04

Designs are informed by UX research.


Use insights from research to justify design solutions that enhance UX, with a focus on inclusivity and accessibility.

Design Process

Design Process

Discover

Discover

desk research

user interviews

user research

observations

Define

Define

affinity map personas

empathy map

journey map

Ideate

Ideate

design proposal

user flow



design proposal

Design

Design

wireframes



wireframes

concept poster

Target User Profile

Target User Profile

DEMOGRAPHICS

Age: 65+

Occupation: Retired

Location: Suburban Australia

Tech usage: Very low

Health: Ranging from generally healthy, to having health conditions including chronic illnesses, disabilities or physical impairments

Lifestyle: Diverse, including active retirees, caregivers, individuals with leisurely pursuits

Interviews

Interviews

PARTICIPANTS

We conducted in-depth sit down interviews with 6 participants outside of pharmacies.


MATERIALS

A fieldwork plan was created to guide us on what to do before, during, and after the observations and interviews.

All 6 participants were asked to sign a consent form prior to conducting the interviews to ensure ethical and legal compliance.


FINDINGS

Interviews with elderly pharmacy customers unveiled challenges such as language barriers, navigating narrow aisles and technology apprehension.

These findings underscore the importance of facilitating a supportive in-store environment that respects autonomy while providing discreet assistance.

Affinity Map

Affinity Map

Affinity maps were created to visualise our insights and observations gained from interviews & observations, providing a structured framework to identify patterns, themes, and opportunities.

Personas

Personas

Using the insights gathered from observations and interviews, we grouped similar themes, patterns, pain points, preferences, and behaviours. This approach ensured that our personas were informed by real user data and insights.

User Journey Map

User Journey Map

SCENARIO: Realising they're running low on their essential medication, an elderly individual decides to head to their nearby pharmacy in the morning.

Key Insights

Key Insights

01

01

100% of users favoured in-person transactions due to trust and familiarity with traditional methods of shopping

02

02

Mobility and in-store navigation challenges while shopping is a common pain point amongst users

03

03

Users valued independence and autonomy while shopping for medications, preferring to make decisions on their own

04

04

User interviews revealed a strong inclination towards cost consciousness, valuing practicality and cheaper options

05

05

100% of users favoured in-person transactions due to trust and familiarity with traditional methods of shopping

06

06

Mobility and in-store navigation challenges while shopping is a common pain point amongst users

Concept Ideation

Concept Ideation

Idea 1: Smart pharmacy card

These smart pharmacy cards can track their prescription statuses in real-time, and send reminders for medication doses and refills, so the elderly won’t forget when to buy medication and what type of medication to buy.

Idea 2: Facial recognition scan & collect

The elderly can approach pickup points near the entrance or cash register. Through facial recognition technology, pharmacy workers confirm their identity and retrieve the pre-selected items from the shelves.

User Objectives

User Objectives

User Flow

User Flow

Proposed Solution

Proposed Solution

PharmaSync, a dual-functioning system
Pharmacy smart card + Point-of-sale tablet

PharmaSync, a dual-functioning system
Pharmacy smart card + Point-of-sale tablet

Features in Detail

Features in Detail

Pharmacy smart card

POS tablet

POS tablet

Selected Wireframes

Selected Wireframes

User checks the status of their medications on their pharmacy smart card.

Pharmacy staff checks the user's smart card and product availability using tablet.

Staff turns on auto-translation when communicating with the user.

Accessibility

Accessibility

Adjustment of text sizes on screen

Diverse language options